Search
Categories
Tags
#PetiteNoel blue foam bumper Charity children Collaboration craft DC motor defining DON-8r donation Dundee Dundee Science Centre experiment final model find game theory gamification idea Industry insights inspiration interview L293D learning LED MAKE Networking Physical/Digital PICAXE play problem solving Product Design prototype research robots switch TALK technology TED twitter University Videogames VMUSIC2 workshopWhat I'm Doing...
- Managed to export my video in a legible format! Who needs google when you have the expert advice of @rickcurran 5 hrs ago
- @mikevanis poor effort in reply to mikevanis 21 hrs ago
- @rickcurran cool ill give that a bash tomorrow in reply to rickcurran 22 hrs ago
- @rickcurran been editing with prem pro cs5 and got everything done there. When i export as .mov it doesnt work on quicktime in reply to rickcurran 23 hrs ago
- More updates...
-
Recent Posts
Category Archives: Dissertation
Why don’t we all make games?
This blog post is a means for me to clear up some of my many open browser tabs which are becoming increasingly saturated with varied content and opinions about gamification. To summarise a previous blog post of mine, I like … Continue reading
Posted in 4th Year Product Design, Dissertation, Extra Work
Tagged Adam Penenberg, Byron Reeves, Christopher Cummings, David Helgason, David Rowan, defining, Dundee, foursquare, game design, game theory, gamification, John Tierney, learning, NESTA, physical games, Physical/Digital, playful, points, Product Design, Real / Virtual, research, Ryan Kim, Sebastian Deterding, trend, Videogames, Will Wright, workshop
Leave a comment
Dissertation Freedom!
Today I finished my dissertation. By finished I mean edited, formatted, fully cited, re-edited, re-formatted, re-cited, proof read, proof read again, edited again, readied for printing, submitted digitally, printed, checked and BOUND! Phew!And now I have a nice hard bound … Continue reading
Posted in Dissertation
Tagged Completed Project, dissertation, Dundee, Eric Zimmerman, find, gameplay, gamification, gaming literacy, James Paul Gee, learning, research, University, Videogames, workshop
2 Comments
Game Dynamics and Learning Principles
Blog extract from Oct 22, 2025 5:17 PM I mentioned a post or so ago about Seth Priebatsch’s excellent TED talk in which he highlighted 4 game dynamics used by his company SCVNGR Following on from this I discovered after that techcruch have published the … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged dynamics, find, game theory, inspiration, James Paul Gee, Jane McGonigal, Jesse Schell, learning, SCVNGR, Seth Preibatsch, TED, Videogames
Leave a comment
The Game Layer On Top Of The World
Blog extract from Oct 19, 2025 10:23 AM In the past few days I have been finding my self fading away from the specificity of videogames. My initial approach of videogames as a learning tool was challenged by the question … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged dynamics, find, game theory, gamification, inspiration, Seth Preibatsch, social network, TED, Videogames
Leave a comment
Can Gaming Make a Better World?
Blog extract from Oct 18, 2025 7:59 PM In this her talk at TED back in February, Jane McGonigal asks the question – how do we encourage real life epic wins. This is derived from her research that many gamers feel … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, find, game theory, inspiration, Jane McGonigal, Real / Virtual, Serious Games, TED
Leave a comment
Defining Games
Blog extract from Oct 6, 2025 11:46 AM I have not been updating my blog for a while as I have been trying to focus on the foundations of my dissertation. This has been done by breaking down the question, … Continue reading
Posted in Dissertation, Extra Work
Tagged defining, experiment, physical games, Videogames
Leave a comment
Constructing Gameplay Workshop
Blog extract from Sep 29, 2025 6:59 PM In his talk at the 2009 playful conference, Russell Davies spoke of the importance of pretend. He explored how when we wear flashy big watches, we a really just pretending to be a pilot and the pretend games … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, Collaboration, find, inspiration, physical games, Physical/Digital, play, playful, pretend, Russell Davies, Videogames, workshop
Leave a comment
Interview into how play affects learning
Blog extract from Sep 23, 2025 10:44 AM [insert image here] Interview with PhD student Fiona Wood carried this morning carried out by myself and classmate Jonathan Robson. Fiona is researching into how outdoor play affects children’s citizenship understanding as … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, Collaboration, find, insights, interview, play, Product Design, research, Videogames, workshop
Leave a comment
Videogames and Product Design
Blog extract from Sep 21, 2025 2:40 This is the basis of both my dissertation and my final year product design project – Videogames. For my dissertation I am interested in how videogames can be used as a learning tool, … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged David Perry, find, Literacy, Physical/Digital, Product Design, TED, University, Videogames
Leave a comment