Tag Archives: defining

Why don’t we all make games?

This blog post is a means for me to clear up some of my many open browser tabs which are becoming increasingly saturated with varied content and opinions about gamification. To summarise a previous blog post of mine, I like … Continue reading →

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Gamify (but do it subtly)

Thanks to SuperFly for sending me a photo of the spinny rolly coin donation box thingy which I still don’t have a proper name for! I was thinking this morning a bit more about this. Can something like this be … Continue reading →

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Products that Encourage Engagement

These products are what I have chosen to be the route for this next stage of my project. They both look at how we can be encouraged to engage with something if we get something in return. I particular I was interested … Continue reading →

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Project Proposal

Blog extract from Nov 16, 2025 This is a little over due but now that NEoN and NEoN Knights is all done and dusted I can return to focussing on my project at hand. This week we move onto the PLAY stage … Continue reading →

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Ideas Day 2010

Blog extract from Nov 13, 2025 So last Friday 5th November was Ideas Day for the 4th year Product Design students at the University of Dundee. We had invited up prestigious guests from all fields relating to product design, from some of … Continue reading →

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Ghost Jogging

Blog extract from Nov 12, 2025 Phew, its been a busy few weeks! This is long over due (a week now) but here is the video I made for Ideas Day last Friday. A day where our class had visitors … Continue reading →

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Defining Games

Blog extract from Oct 6, 2025 11:46 AM I have not been updating my blog for a while as I have been trying to focus on the foundations of my dissertation. This has been done by breaking down the question, … Continue reading →

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