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#PetiteNoel blue foam bumper Charity children Collaboration craft DC motor defining DON-8r donation Dundee Dundee Science Centre experiment final model find game theory gamification idea Industry insights inspiration interview L293D learning LED MAKE Networking Physical/Digital PICAXE play problem solving Product Design prototype research robots switch TALK technology TED twitter University Videogames VMUSIC2 workshopWhat I'm Doing...
- Managed to export my video in a legible format! Who needs google when you have the expert advice of @rickcurran 5 hrs ago
- @mikevanis poor effort in reply to mikevanis 21 hrs ago
- @rickcurran cool ill give that a bash tomorrow in reply to rickcurran 22 hrs ago
- @rickcurran been editing with prem pro cs5 and got everything done there. When i export as .mov it doesnt work on quicktime in reply to rickcurran 23 hrs ago
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Recent Posts
Tag Archives: defining
Why don’t we all make games?
This blog post is a means for me to clear up some of my many open browser tabs which are becoming increasingly saturated with varied content and opinions about gamification. To summarise a previous blog post of mine, I like … Continue reading
Posted in 4th Year Product Design, Dissertation, Extra Work
Tagged Adam Penenberg, Byron Reeves, Christopher Cummings, David Helgason, David Rowan, defining, Dundee, foursquare, game design, game theory, gamification, John Tierney, learning, NESTA, physical games, Physical/Digital, playful, points, Product Design, Real / Virtual, research, Ryan Kim, Sebastian Deterding, trend, Videogames, Will Wright, workshop
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Gamify (but do it subtly)
Thanks to SuperFly for sending me a photo of the spinny rolly coin donation box thingy which I still don’t have a proper name for! I was thinking this morning a bit more about this. Can something like this be … Continue reading
Products that Encourage Engagement
These products are what I have chosen to be the route for this next stage of my project. They both look at how we can be encouraged to engage with something if we get something in return. I particular I was interested … Continue reading
Posted in 4th Year Product Design
Tagged Charity, defining, Engagement, Feedback, game theory, idea, insights, Pete Thomas, Physical/Digital, University
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Project Proposal
Blog extract from Nov 16, 2025 This is a little over due but now that NEoN and NEoN Knights is all done and dusted I can return to focussing on my project at hand. This week we move onto the PLAY stage … Continue reading
Posted in 4th Year Product Design
Tagged defining, Dundee, find, idea, insights, Physical/Digital, play, Product Design, Real / Virtual, SCVNGR, Seth Preibatsch, technology, TED, University
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Ideas Day 2010
Blog extract from Nov 13, 2025 So last Friday 5th November was Ideas Day for the 4th year Product Design students at the University of Dundee. We had invited up prestigious guests from all fields relating to product design, from some of … Continue reading
Posted in 4th Year Product Design
Tagged defining, Dundee, find, idea, Industry, insights, inspiration, interview, Networking, Product Design, University
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Ghost Jogging
Blog extract from Nov 12, 2025 Phew, its been a busy few weeks! This is long over due (a week now) but here is the video I made for Ideas Day last Friday. A day where our class had visitors … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged Collaboration, defining, Dundee, Edgar Wright, Film, find, idea, Industry, University, Videogames
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Defining Games
Blog extract from Oct 6, 2025 11:46 AM I have not been updating my blog for a while as I have been trying to focus on the foundations of my dissertation. This has been done by breaking down the question, … Continue reading
Posted in Dissertation, Extra Work
Tagged defining, experiment, physical games, Videogames
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