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#PetiteNoel blue foam bumper Charity children Collaboration craft DC motor defining DON-8r donation Dundee Dundee Science Centre experiment final model find game theory gamification idea Industry insights inspiration interview L293D learning LED MAKE Networking Physical/Digital PICAXE play problem solving Product Design prototype research robots switch TALK technology TED twitter University Videogames VMUSIC2 workshopWhat I'm Doing...
- Managed to export my video in a legible format! Who needs google when you have the expert advice of @rickcurran 5 hrs ago
- @mikevanis poor effort in reply to mikevanis 21 hrs ago
- @rickcurran cool ill give that a bash tomorrow in reply to rickcurran 22 hrs ago
- @rickcurran been editing with prem pro cs5 and got everything done there. When i export as .mov it doesnt work on quicktime in reply to rickcurran 23 hrs ago
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Recent Posts
Tag Archives: find
Dissertation Freedom!
Today I finished my dissertation. By finished I mean edited, formatted, fully cited, re-edited, re-formatted, re-cited, proof read, proof read again, edited again, readied for printing, submitted digitally, printed, checked and BOUND! Phew!And now I have a nice hard bound … Continue reading
Posted in Dissertation
Tagged Completed Project, dissertation, Dundee, Eric Zimmerman, find, gameplay, gamification, gaming literacy, James Paul Gee, learning, research, University, Videogames, workshop
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Products that Encourage Learning Through Exploration
Still having issues with my blog right now. Its working again just about although ineed to a less stock theme and layout but I don’t have the time for that yet so Ill get round to it all later. For … Continue reading
Posted in 4th Year Product Design
Tagged children, exploration, find, game theory, idea, insights, James Paul Gee, learning, Product Design
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Products That Disguise Work as Play
The Following are products exploring how work can be disguised through play. This is based heavily on Jane McGonigal’s theory of “Blissful Productivity”. However I am aware that the play aspect of each must remain subtle so as to avoid … Continue reading
Posted in 4th Year Product Design
Tagged find, gamification, idea, insights, Jane McGonigal, playful, Product Design, subtlety, University
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Products That Encourage Communal Discovery
Blog extract from Nov 16, 2025 Here are the first two of my 20 ideas which are the culmination of the FIND stage and my research. The format is insight on front, tied in with a relevant screenshot from a … Continue reading
Posted in 4th Year Product Design
Tagged find, idea, insights, play, Product Design, University, Videogames
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Project Proposal
Blog extract from Nov 16, 2025 This is a little over due but now that NEoN and NEoN Knights is all done and dusted I can return to focussing on my project at hand. This week we move onto the PLAY stage … Continue reading
Posted in 4th Year Product Design
Tagged defining, Dundee, find, idea, insights, Physical/Digital, play, Product Design, Real / Virtual, SCVNGR, Seth Preibatsch, technology, TED, University
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Ideas Day 2010
Blog extract from Nov 13, 2025 So last Friday 5th November was Ideas Day for the 4th year Product Design students at the University of Dundee. We had invited up prestigious guests from all fields relating to product design, from some of … Continue reading
Posted in 4th Year Product Design
Tagged defining, Dundee, find, idea, Industry, insights, inspiration, interview, Networking, Product Design, University
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Ghost Jogging
Blog extract from Nov 12, 2025 Phew, its been a busy few weeks! This is long over due (a week now) but here is the video I made for Ideas Day last Friday. A day where our class had visitors … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged Collaboration, defining, Dundee, Edgar Wright, Film, find, idea, Industry, University, Videogames
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Game Dynamics and Learning Principles
Blog extract from Oct 22, 2025 5:17 PM I mentioned a post or so ago about Seth Priebatsch’s excellent TED talk in which he highlighted 4 game dynamics used by his company SCVNGR Following on from this I discovered after that techcruch have published the … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged dynamics, find, game theory, inspiration, James Paul Gee, Jane McGonigal, Jesse Schell, learning, SCVNGR, Seth Preibatsch, TED, Videogames
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The Game Layer On Top Of The World
Blog extract from Oct 19, 2025 10:23 AM In the past few days I have been finding my self fading away from the specificity of videogames. My initial approach of videogames as a learning tool was challenged by the question … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged dynamics, find, game theory, gamification, inspiration, Seth Preibatsch, social network, TED, Videogames
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Can Gaming Make a Better World?
Blog extract from Oct 18, 2025 7:59 PM In this her talk at TED back in February, Jane McGonigal asks the question – how do we encourage real life epic wins. This is derived from her research that many gamers feel … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, find, game theory, inspiration, Jane McGonigal, Real / Virtual, Serious Games, TED
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Short Film: We’ll never get this mess tidied in time!
Blog extract Oct 11, 2025 9:02 AM A short film created by myself and fellow student Neil Anderson. This was created to represent a key idea behind my project which is that games (in particular drawing influence from videogames) can be … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged Collaboration, Dundee, explain, Film, find, gamification, idea, Physical/Digital, Videogames
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How Was School Today?
Blog extract from Oct 8, 2025 3:37 PM On Tuesday I met up with Rolf Black, Lecturer and Researcher in the School of Computing at the University Of Dundee. Rolf’s research focusses on developing and testing systems for children with speech disability to allow them … Continue reading
Posted in 4th Year Product Design
Tagged communication, disability, Dundee, find, interview, RFID, technology, University
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Proper Games Meeting
Blog extract from Oct 8, 2025 2:46 PM [insert image here] On Monday I had a great lunchtime meet up with the guys at Proper Games to discuss all manner of things relating to what videogames can teach us and … Continue reading
Posted in 4th Year Product Design
Tagged Dundee, find, gamification, Industry, insights, interview, mind map, Networking, research, Videogames
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Constructing Gameplay Workshop
Blog extract from Sep 29, 2025 6:59 PM In his talk at the 2009 playful conference, Russell Davies spoke of the importance of pretend. He explored how when we wear flashy big watches, we a really just pretending to be a pilot and the pretend games … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, Collaboration, find, inspiration, physical games, Physical/Digital, play, playful, pretend, Russell Davies, Videogames, workshop
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Finding inspiration at the most inconvenient times
Blog extract from Sep 27, 2025 12:05 AM I have a habit of flicking through old tweets or previously saved web pages before I go to bed. 9 times out of ten the content will be trivial and most likely … Continue reading
Posted in 4th Year Product Design
Tagged find, gamification, inspiration, points, research
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GPS Hide and Seek Experiment
Blog extract from Sep 24, 2025 7:20 PM This afternoon Jill Pearson and I made a quick game to experiment with the GPS potential of Google’s Latitude system which allows you to view the locations of your friends as pointers on a … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged Collaboration, Dundee, experiment, find, googleisgreat, GPS, play, Product Design, research, technology, University
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Interview into how play affects learning
Blog extract from Sep 23, 2025 10:44 AM [insert image here] Interview with PhD student Fiona Wood carried this morning carried out by myself and classmate Jonathan Robson. Fiona is researching into how outdoor play affects children’s citizenship understanding as … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, Collaboration, find, insights, interview, play, Product Design, research, Videogames, workshop
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Videogaming Insights Mind Map
Blog extract from Sep 22, 2025 1:39 [photo to be inserted] Working on thoughts and insights into the project. This mind map was exploring the broad positive and negative aspects of videogames. Next step – finding people to interview and get some … Continue reading
Posted in 4th Year Product Design
Tagged find, insights, mind map, Product Design, University, Videogames
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Can Videogames be used to create jobs?
Blog extract from Sep 21, 2025 2:40 PM BBC video article from this morning about UKs games industry potential – with particular interest in Dundees role. http://www.bbc.co.uk/news/technology-11378852 Personally I believe that the UK, and Dundee, has the potential to be … Continue reading
Videogames and Product Design
Blog extract from Sep 21, 2025 2:40 This is the basis of both my dissertation and my final year product design project – Videogames. For my dissertation I am interested in how videogames can be used as a learning tool, … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged David Perry, find, Literacy, Physical/Digital, Product Design, TED, University, Videogames
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