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#PetiteNoel blue foam bumper Charity children Collaboration craft DC motor defining DON-8r donation Dundee Dundee Science Centre experiment final model find game theory gamification idea Industry insights inspiration interview L293D learning LED MAKE Networking Physical/Digital PICAXE play problem solving Product Design prototype research robots switch TALK technology TED twitter University Videogames VMUSIC2 workshopWhat I'm Doing...
- Managed to export my video in a legible format! Who needs google when you have the expert advice of @rickcurran 5 hrs ago
- @mikevanis poor effort in reply to mikevanis 21 hrs ago
- @rickcurran cool ill give that a bash tomorrow in reply to rickcurran 22 hrs ago
- @rickcurran been editing with prem pro cs5 and got everything done there. When i export as .mov it doesnt work on quicktime in reply to rickcurran 23 hrs ago
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Tag Archives: insights
New Bumpers and Up-Scaling
Having tried a three switch bumper design to resolve the issue of there being no sensor for the front, I designed this two bumper approach which covers the front of the robot quite nicely. This design was then followed by … Continue reading
Posted in 4th Year Product Design
Tagged bumper, cardboard, craft, Dalek, experiment, insights, Natalie Duckett, Pete Thomas, play, Product Design, prototype, robots, switch, University
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Gamify (but do it subtly)
Thanks to SuperFly for sending me a photo of the spinny rolly coin donation box thingy which I still don’t have a proper name for! I was thinking this morning a bit more about this. Can something like this be … Continue reading
Products that Encourage Engagement
These products are what I have chosen to be the route for this next stage of my project. They both look at how we can be encouraged to engage with something if we get something in return. I particular I was interested … Continue reading
Posted in 4th Year Product Design
Tagged Charity, defining, Engagement, Feedback, game theory, idea, insights, Pete Thomas, Physical/Digital, University
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Products that Encourage Learning Through Exploration
Still having issues with my blog right now. Its working again just about although ineed to a less stock theme and layout but I don’t have the time for that yet so Ill get round to it all later. For … Continue reading
Posted in 4th Year Product Design
Tagged children, exploration, find, game theory, idea, insights, James Paul Gee, learning, Product Design
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Products That Disguise Work as Play
The Following are products exploring how work can be disguised through play. This is based heavily on Jane McGonigal’s theory of “Blissful Productivity”. However I am aware that the play aspect of each must remain subtle so as to avoid … Continue reading
Posted in 4th Year Product Design
Tagged find, gamification, idea, insights, Jane McGonigal, playful, Product Design, subtlety, University
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Products That Encourage Communal Discovery
Blog extract from Nov 16, 2025 Here are the first two of my 20 ideas which are the culmination of the FIND stage and my research. The format is insight on front, tied in with a relevant screenshot from a … Continue reading
Posted in 4th Year Product Design
Tagged find, idea, insights, play, Product Design, University, Videogames
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Project Proposal
Blog extract from Nov 16, 2025 This is a little over due but now that NEoN and NEoN Knights is all done and dusted I can return to focussing on my project at hand. This week we move onto the PLAY stage … Continue reading
Posted in 4th Year Product Design
Tagged defining, Dundee, find, idea, insights, Physical/Digital, play, Product Design, Real / Virtual, SCVNGR, Seth Preibatsch, technology, TED, University
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Ideas Day 2010
Blog extract from Nov 13, 2025 So last Friday 5th November was Ideas Day for the 4th year Product Design students at the University of Dundee. We had invited up prestigious guests from all fields relating to product design, from some of … Continue reading
Posted in 4th Year Product Design
Tagged defining, Dundee, find, idea, Industry, insights, inspiration, interview, Networking, Product Design, University
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Proper Games Meeting
Blog extract from Oct 8, 2025 2:46 PM [insert image here] On Monday I had a great lunchtime meet up with the guys at Proper Games to discuss all manner of things relating to what videogames can teach us and … Continue reading
Posted in 4th Year Product Design
Tagged Dundee, find, gamification, Industry, insights, interview, mind map, Networking, research, Videogames
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Interview into how play affects learning
Blog extract from Sep 23, 2025 10:44 AM [insert image here] Interview with PhD student Fiona Wood carried this morning carried out by myself and classmate Jonathan Robson. Fiona is researching into how outdoor play affects children’s citizenship understanding as … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, Collaboration, find, insights, interview, play, Product Design, research, Videogames, workshop
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Videogaming Insights Mind Map
Blog extract from Sep 22, 2025 1:39 [photo to be inserted] Working on thoughts and insights into the project. This mind map was exploring the broad positive and negative aspects of videogames. Next step – finding people to interview and get some … Continue reading
Posted in 4th Year Product Design
Tagged find, insights, mind map, Product Design, University, Videogames
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