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Recent Posts
Tag Archives: inspiration
Gamify (but do it subtly)
Thanks to SuperFly for sending me a photo of the spinny rolly coin donation box thingy which I still don’t have a proper name for! I was thinking this morning a bit more about this. Can something like this be … Continue reading
NEoN 2010 as it happened (for me)
Blog extract from Nov 15, 2025 Last week was the week of the NEoN (North East of North) Digital Arts festival in Dundee. It featured guest speakers and artists from varying fields of the digital arts around the world. The NEoN Knights game I was … Continue reading
Posted in Extra Work, Twitter
Tagged #NEoN10, #NEoNKnights, Akinori Oishi, Dundee, gamification, Ian Livingstone, Industry, inspiration, Pat Kane, Physical/Digital, pointification, quotes, Real / Virtual, twitter
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Ideas Day 2010
Blog extract from Nov 13, 2025 So last Friday 5th November was Ideas Day for the 4th year Product Design students at the University of Dundee. We had invited up prestigious guests from all fields relating to product design, from some of … Continue reading
Posted in 4th Year Product Design
Tagged defining, Dundee, find, idea, Industry, insights, inspiration, interview, Networking, Product Design, University
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Game Dynamics and Learning Principles
Blog extract from Oct 22, 2025 5:17 PM I mentioned a post or so ago about Seth Priebatsch’s excellent TED talk in which he highlighted 4 game dynamics used by his company SCVNGR Following on from this I discovered after that techcruch have published the … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged dynamics, find, game theory, inspiration, James Paul Gee, Jane McGonigal, Jesse Schell, learning, SCVNGR, Seth Preibatsch, TED, Videogames
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The Game Layer On Top Of The World
Blog extract from Oct 19, 2025 10:23 AM In the past few days I have been finding my self fading away from the specificity of videogames. My initial approach of videogames as a learning tool was challenged by the question … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged dynamics, find, game theory, gamification, inspiration, Seth Preibatsch, social network, TED, Videogames
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Can Gaming Make a Better World?
Blog extract from Oct 18, 2025 7:59 PM In this her talk at TED back in February, Jane McGonigal asks the question – how do we encourage real life epic wins. This is derived from her research that many gamers feel … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, find, game theory, inspiration, Jane McGonigal, Real / Virtual, Serious Games, TED
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Constructing Gameplay Workshop
Blog extract from Sep 29, 2025 6:59 PM In his talk at the 2009 playful conference, Russell Davies spoke of the importance of pretend. He explored how when we wear flashy big watches, we a really just pretending to be a pilot and the pretend games … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, Collaboration, find, inspiration, physical games, Physical/Digital, play, playful, pretend, Russell Davies, Videogames, workshop
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Finding inspiration at the most inconvenient times
Blog extract from Sep 27, 2025 12:05 AM I have a habit of flicking through old tweets or previously saved web pages before I go to bed. 9 times out of ten the content will be trivial and most likely … Continue reading
Posted in 4th Year Product Design
Tagged find, gamification, inspiration, points, research
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