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#PetiteNoel blue foam bumper Charity children Collaboration craft DC motor defining DON-8r donation Dundee Dundee Science Centre experiment final model find game theory gamification idea Industry insights inspiration interview L293D learning LED MAKE Networking Physical/Digital PICAXE play problem solving Product Design prototype research robots switch TALK technology TED twitter University Videogames VMUSIC2 workshopWhat I'm Doing...
- Managed to export my video in a legible format! Who needs google when you have the expert advice of @rickcurran 5 hrs ago
- @mikevanis poor effort in reply to mikevanis 21 hrs ago
- @rickcurran cool ill give that a bash tomorrow in reply to rickcurran 22 hrs ago
- @rickcurran been editing with prem pro cs5 and got everything done there. When i export as .mov it doesnt work on quicktime in reply to rickcurran 23 hrs ago
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Tag Archives: learning
The Petite Noel Project: Part 2 - Electronics
Following on from The Petite Noel Project: Part 1 - intro ***warning - technical rambling approaching*** PART 1 - Getting an LED to pulse The first step was to work out how I could get an LED to dim gradually. As … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged #PetiteNoel, AC/DC, capacitor, Collaboration, Dundee, experiment, Fairy Lights, freebies, how to, Jamboree, learning, LED, Lightgate, Mike Shorter, Physical/Digital, PICAXE, play, potentiometer, Product Design, prototype, PWM, servo, technology, twitter, University
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The Petite Noel Project: Part 1 - intro
Now that I have finished my dissertation (just to give it another plug!) I have been working on a bit of a side project. I say side project but it is actually relevant to my product design work in a … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged #PetiteNoel, Charity, Collaboration, craft, dissertation, donate, Dundee, encourage, experiment, Fairy Lights, idea, Jamboree, learning, Physical/Digital, play, Product Design, prototype, technology
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Why don’t we all make games?
This blog post is a means for me to clear up some of my many open browser tabs which are becoming increasingly saturated with varied content and opinions about gamification. To summarise a previous blog post of mine, I like … Continue reading
Posted in 4th Year Product Design, Dissertation, Extra Work
Tagged Adam Penenberg, Byron Reeves, Christopher Cummings, David Helgason, David Rowan, defining, Dundee, foursquare, game design, game theory, gamification, John Tierney, learning, NESTA, physical games, Physical/Digital, playful, points, Product Design, Real / Virtual, research, Ryan Kim, Sebastian Deterding, trend, Videogames, Will Wright, workshop
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Dissertation Freedom!
Today I finished my dissertation. By finished I mean edited, formatted, fully cited, re-edited, re-formatted, re-cited, proof read, proof read again, edited again, readied for printing, submitted digitally, printed, checked and BOUND! Phew!And now I have a nice hard bound … Continue reading
Posted in Dissertation
Tagged Completed Project, dissertation, Dundee, Eric Zimmerman, find, gameplay, gamification, gaming literacy, James Paul Gee, learning, research, University, Videogames, workshop
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Products that Encourage Learning Through Exploration
Still having issues with my blog right now. Its working again just about although ineed to a less stock theme and layout but I don’t have the time for that yet so Ill get round to it all later. For … Continue reading
Posted in 4th Year Product Design
Tagged children, exploration, find, game theory, idea, insights, James Paul Gee, learning, Product Design
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Game Dynamics and Learning Principles
Blog extract from Oct 22, 2025 5:17 PM I mentioned a post or so ago about Seth Priebatsch’s excellent TED talk in which he highlighted 4 game dynamics used by his company SCVNGR Following on from this I discovered after that techcruch have published the … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged dynamics, find, game theory, inspiration, James Paul Gee, Jane McGonigal, Jesse Schell, learning, SCVNGR, Seth Preibatsch, TED, Videogames
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