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#PetiteNoel blue foam bumper Charity children Collaboration craft DC motor defining DON-8r donation Dundee Dundee Science Centre experiment final model find game theory gamification idea Industry insights inspiration interview L293D learning LED MAKE Networking Physical/Digital PICAXE play problem solving Product Design prototype research robots switch TALK technology TED twitter University Videogames VMUSIC2 workshopWhat I'm Doing...
- Managed to export my video in a legible format! Who needs google when you have the expert advice of @rickcurran 5 hrs ago
- @mikevanis poor effort in reply to mikevanis 21 hrs ago
- @rickcurran cool ill give that a bash tomorrow in reply to rickcurran 22 hrs ago
- @rickcurran been editing with prem pro cs5 and got everything done there. When i export as .mov it doesnt work on quicktime in reply to rickcurran 23 hrs ago
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Recent Posts
Tag Archives: Physical/Digital
Artificial Emotions
First off, here is my improved robot design built to look and operate a bit better. this uses three bumpers, two at the sides and one in the middle. The coin slot is currently hanging off the edge as I … Continue reading
Posted in Uncategorized
Tagged amplifier, audio, bumper, DC motor, Emotion, experiment, Jon Rogers, Kacie Kinzer, L293D, MP3, Pete Thomas, Physical/Digital, PICAXE, Piezo, play, problem solving, Product Design, prototype, robot, sensation, switch, technology, Tweenbots, University, Videogames, Zelda
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The Petite Noel Project: Part 2 - Electronics
Following on from The Petite Noel Project: Part 1 - intro ***warning - technical rambling approaching*** PART 1 - Getting an LED to pulse The first step was to work out how I could get an LED to dim gradually. As … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged #PetiteNoel, AC/DC, capacitor, Collaboration, Dundee, experiment, Fairy Lights, freebies, how to, Jamboree, learning, LED, Lightgate, Mike Shorter, Physical/Digital, PICAXE, play, potentiometer, Product Design, prototype, PWM, servo, technology, twitter, University
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The Petite Noel Project: Part 1 - intro
Now that I have finished my dissertation (just to give it another plug!) I have been working on a bit of a side project. I say side project but it is actually relevant to my product design work in a … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged #PetiteNoel, Charity, Collaboration, craft, dissertation, donate, Dundee, encourage, experiment, Fairy Lights, idea, Jamboree, learning, Physical/Digital, play, Product Design, prototype, technology
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Why don’t we all make games?
This blog post is a means for me to clear up some of my many open browser tabs which are becoming increasingly saturated with varied content and opinions about gamification. To summarise a previous blog post of mine, I like … Continue reading
Posted in 4th Year Product Design, Dissertation, Extra Work
Tagged Adam Penenberg, Byron Reeves, Christopher Cummings, David Helgason, David Rowan, defining, Dundee, foursquare, game design, game theory, gamification, John Tierney, learning, NESTA, physical games, Physical/Digital, playful, points, Product Design, Real / Virtual, research, Ryan Kim, Sebastian Deterding, trend, Videogames, Will Wright, workshop
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Products that Encourage Engagement
These products are what I have chosen to be the route for this next stage of my project. They both look at how we can be encouraged to engage with something if we get something in return. I particular I was interested … Continue reading
Posted in 4th Year Product Design
Tagged Charity, defining, Engagement, Feedback, game theory, idea, insights, Pete Thomas, Physical/Digital, University
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Project Proposal
Blog extract from Nov 16, 2025 This is a little over due but now that NEoN and NEoN Knights is all done and dusted I can return to focussing on my project at hand. This week we move onto the PLAY stage … Continue reading
Posted in 4th Year Product Design
Tagged defining, Dundee, find, idea, insights, Physical/Digital, play, Product Design, Real / Virtual, SCVNGR, Seth Preibatsch, technology, TED, University
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NEoN Knights as it happened
So as NEoN 2010 drew to a close so did NEoN Knights. Congratulations to Dundee’s lord of the pixels and chiptune DJ, Edward Shallow, for his enthusiastic and determined efforts which have won him an xBox 360. Credit also is due to Shaun … Continue reading
Posted in Extra Work, Twitter
Tagged #NEoN10, #NEoNKnights, Blonde, Collaboration, Completed Project, Dundee, experiment, Hannah Maclure Centre, Physical/Digital, points, SuperFly, TayPrint, twitter
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NEoN 2010 as it happened (for me)
Blog extract from Nov 15, 2025 Last week was the week of the NEoN (North East of North) Digital Arts festival in Dundee. It featured guest speakers and artists from varying fields of the digital arts around the world. The NEoN Knights game I was … Continue reading
Posted in Extra Work, Twitter
Tagged #NEoN10, #NEoNKnights, Akinori Oishi, Dundee, gamification, Ian Livingstone, Industry, inspiration, Pat Kane, Physical/Digital, pointification, quotes, Real / Virtual, twitter
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NEoN Knights!
Blog extract from Nov 12, 2025 HERE YE, HERE YE! Throughout Dundee this week there have been mysterious codes appearing, but what are they, what secrets do they hold!? They are the hidden secrets which are part of the NEoN … Continue reading
Posted in Extra Work
Tagged #NEoN10, #NEoNKnights, Collaboration, Dundee, experiment, Film, Physical/Digital, QR, SuperFly, technology
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Short Film: We’ll never get this mess tidied in time!
Blog extract Oct 11, 2025 9:02 AM A short film created by myself and fellow student Neil Anderson. This was created to represent a key idea behind my project which is that games (in particular drawing influence from videogames) can be … Continue reading
Posted in 4th Year Product Design, Extra Work
Tagged Collaboration, Dundee, explain, Film, find, gamification, idea, Physical/Digital, Videogames
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Constructing Gameplay Workshop
Blog extract from Sep 29, 2025 6:59 PM In his talk at the 2009 playful conference, Russell Davies spoke of the importance of pretend. He explored how when we wear flashy big watches, we a really just pretending to be a pilot and the pretend games … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged children, Collaboration, find, inspiration, physical games, Physical/Digital, play, playful, pretend, Russell Davies, Videogames, workshop
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Videogames and Product Design
Blog extract from Sep 21, 2025 2:40 This is the basis of both my dissertation and my final year product design project – Videogames. For my dissertation I am interested in how videogames can be used as a learning tool, … Continue reading
Posted in 4th Year Product Design, Dissertation
Tagged David Perry, find, Literacy, Physical/Digital, Product Design, TED, University, Videogames
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